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ATI Mobility Radeon HD 2400 XT

ATI Mobility Radeon HD 2400 XT

C’est la carte graphique pour ordinateur portable DirectX 10 de chez ATI et le concurrent direct de la NVIDIA GeForce 8400M GT pour portable. Ça veut dire que la carte peut faire tourner tout les jeux modernes en résolution moyenne sans Anti aliasing et sans interruptions dans le mouvement.

Grâce à au moteur vidéo Avivo HD,  La carte accélère la vidéo HD comme pour les HD DVD, Blu-ray (décodeur vidéo pour codecs H.264/AVC, VC-1, MPEG-1, MPEG-2, MPEG-4/DivX). De plus Power Play 7.0 augmente l’autonomie. Et de plus, l’ATI Mobility Radeon HD 2600 est certifiée pour Windows Vista (Pour l’interface Aero).

Techniquement la carte contient 40 Stream processors qui sont capable de gérer des vertex-, géométriques ou les opérations pixelshaders. Donc DirectX 10.0 et les Shaders Model 4.0 sont supportés. On peu mentionner aussi les 256 bit d’ouverture de mémoire.  De plus, Le chip à l’air d’être plus rapide que la Mobility Radeon HD 2400 normale.

Mobility Radeon HD 2400 Gamme
Mobility Radeon HD 2400 XT 40 @ 0.6 GHz64 Bit @ 700 MHz
Mobility Radeon HD 2400 40 @ 0.45 GHz64 Bit @ 500 MHz
Nom de codeM74
ArchitectureRV6xx
Pipelines40 - unifiés
Fréquence du noyau interne600 MHz
Fréquence de la mémoire700 MHz
Largeur du bus mémoire64 Bit
Type de mémoireDDR2, GDDR3
Quantité maximale possible de mémoire embarquée256+ Mo
Mémoire partagéenon
APIDirectX 10, Shader 4.0
Nombre de transistors180 Million(s)
technologie65 nm
CaractéristiquesAvivo HD Video, PowerPlay 7.0, Programmable Tesselation Unit (signifié pour Direct X 10.1), OpenGL 2.0
Date de présentation14.05.2007
Lien redirigeant vers la page du fabricanthttp://ati.amd.com/fr/

Benchmarks

3DMark 03 - 3DMark 03 - Standard
min: 3138     moyenne: 3289     médian: 3289 (2%)     maximum: 3440 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 1648     moyenne: 1689     médian: 1689 (3%)     maximum: 1730 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Smaller numbers mean a higher performance

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

F.E.A.R.

F.E.A.R.

2005
Bas 640x480
167  fps    + Comparer
Moyen 800x600
36  fps    + Comparer
Élevé 1024x768
10  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Doom 3

Doom 3

2004
Bas 640x480
72  fps    + Comparer
Moyen 640x480
53.4  fps    + Comparer
Élevé 800x600
48.3  fps    + Comparer
Ultra 1024x768
29.7  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
log 15. 22:13:56

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#4 composed specs +0s ... 0.036s

#5 did output specs +0s ... 0.036s

#6 start showIntegratedCPUs +0s ... 0.036s

#7 getting avg benchmarks for device 88 +0.009s ... 0.045s

#8 got single benchmarks 88 +0.01s ... 0.055s

#9 got avg benchmarks for devices +0s ... 0.055s

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#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#68 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.147s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

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#85 min, max, avg, median took s +0s ... 0.159s

#86 before gaming benchmark output +0s ... 0.159s

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#88 composed SQL query for gamebenchmarks +0s ... 0.161s

#89 got data and put it in $dataArray +0.001s ... 0.162s

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#103 linkCache_getLink no uid found +0.001s ... 0.17s

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#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#173 linkCache_getLink no uid found +0s ... 0.189s

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#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

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#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

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#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#192 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.192s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#194 linkCache_getLink no uid found +0s ... 0.192s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#200 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.192s

#201 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.193s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#210 linkCache_getLink no uid found +0.003s ... 0.196s

#211 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.198s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#219 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.199s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

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#230 return log +0s ... 0.202s

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Rang 1

GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
M1 Pro 14-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 16-Core GPU *
GeForce GTX 1070 Mobile
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 770
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 685 *
Adreno 680 *

Rang 4

Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2007-06-14 (Update: 2012-05-18)