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NVIDIA Quadro FX 3600M

NVIDIA Quadro FX 3600M

La carte graphique professionelle pour CAO, DCC et les applications de visualisation est basée sur la 8800M GTX / GTS (GPU-Z). Par conséquent, la carte graphique offre d'éminentes valeurs de performances mais avec une forte consommation de courant. Les pilotes dédiés assurent une représentation sans erreurs et plus rapide avec les applications professionnelles que les modèles GeForce.

Les pilotes certifiés assurent une représentation sans erreurs et plus rapide avec les applications professionnelles. La Nvidia Quadro FX 3600M est basée sur la puce d'ordinateur de bureau G92 et est la nouvelle meilleure puce vidéo de Nvidia pour DirectX 10.

Une particularité de la Quadro FX 3600M sont les "Unified Shaders".Il n'y a plus de pixels dédiés ou de vertex shaders mais 64 aussi appelés processeurs stream font le travail graphique (ce que fesaient autrefois les pixels et les vertex shaders). En outre, les shader units sont cadencés plus rapidement que la puce.

Les performances de la FX 3600M devraient être plus élevées que la 1600M en raison du bus mémoire large de 256 bits et le grand nombre d'Unified Shaders.

Quadro FX Gamme
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Nom de codeNB8E-GLM
ArchitectureG9x
Pipelines96 - unifiés
Fréquence du noyau interne500 MHz
Fréquence des unités de calcul Shaders1250 MHz
Fréquence de la mémoire800 MHz
Largeur du bus mémoire256 Bit
Type de mémoireGDDR3
Quantité maximale possible de mémoire embarquée512 Mo
Mémoire partagéenon
APIDirectX 10, Shader 4.0
Consommation d'énergie70 Watt(s)
Nombre de transistors754 Million(s)
technologie65 nm
Caractéristiques Technologie PureVideo (accélération du décodage H.264, VC-1, MPEG2, WMV9), HDCP-capable, Administration d'energie PowerMizer 7.0 (balance dynamique entre performances et économie d'énergie), HDR (High Dynamic-Range Lighting), conçu pour Windows Vista, supports Dual-Link sorties DVI-D pour des résolutions TFT allant jusqu'à 2560x1600, LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, technologie Gigathread
Dimension de l'ordinateur portablede grandes dimensions (en remplacement d'un ordinateur de bureau)
Date de présentation23.02.2008
InformationsMXM Factor III
Lien redirigeant vers la page du fabricanthttp://www.nvidia.com/object/quadrofx_36...

Benchmarks

3DMark 05 - 3DMark 05 - Standard
min: 13176     moyenne: 13950     médian: 13949.5 (19%)     maximum: 14723 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 8035     moyenne: 8136     médian: 8135.5 (12%)     maximum: 8236 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R10 - Cinebench R10 Shading (32bit)
6193 points (26%)
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Plus les chiffres sont petits, plus les performances sont élevées

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
Bas 1024x768
98.1  fps    + Comparer
Moyen 1024x768
59.5  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Additional Benchmarks
High 0xAF 0xAA 1280x1024
31.6
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
Bas 1024x768
119.5  fps    + Comparer
Moyen 1024x768
53.2  fps    + Comparer
Élevé 1024x768
29  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
Moyen 1024x768
63  fps    + Comparer
Élevé 1024x768
41  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
58
High 2xAF 2xAA 1280x800
37
Medium 0xAF 0xAA 1440x900
52
High 2xAF 2xAA 1440x900
34
Medium 0xAF 0xAA 1680x1050
45
High 2xAF 2xAA 1680x1050
29
F.E.A.R.

F.E.A.R.

2005
Bas 640x480
503  fps    + Comparer
Moyen 800x600
230  fps    + Comparer
Élevé 1024x768
103  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Doom 3

Doom 3

2004
Bas 640x480
176.5  fps    + Comparer
Moyen 640x480
177.3  fps    + Comparer
Élevé 800x600
175.1  fps    + Comparer
Ultra 1024x768
167.8  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Ultra.

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
log 16. 03:02:02

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#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.204s

#257 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.205s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#266 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.206s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#275 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.207s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#285 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.208s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#292 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.21s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#301 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.211s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#306 linkCache_getLink no uid found +0s ... 0.211s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#311 benchmarks composed for output. +0.001s ... 0.212s

#312 no comparison url found in template nbc.compare_page_1 needed +0.001s ... 0.213s

#313 return log +0s ... 0.213s

Testés dans les ordinateurs portables : NVIDIA Quadro FX 3600M carte graphique

Dell Precision M6300: Intel Core 2 Duo T9500, 17.10", 3.9 kg
  Critique » Critique actualisée du Dell Precision M6300 (FX 3600M)

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Rang 1

GeForce RTX 3080 Ti Laptop GPU
RTX A5500 Laptop GPU
RTX A4500 Laptop GPU *
GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

A770M *
M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
A730M *
M1 Pro 14-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 16-Core GPU *
GeForce GTX 1070 Mobile
RTX A1000 Laptop GPU
A550M *
RTX A500 Laptop GPU
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 770
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 685 *
Adreno 680 *

Rang 4

Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2008-04-29 (Update: 2012-05-18)