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ATI Mobility Radeon HD 4870

Mobility Radeon HD 4850 plus hautement cadencée avec mémoire GDDR5. Les fréquences d'horloge se trouvent au-dessous de celles de la 4850 de pc de bureau. Néanmoins, la consommation de courant est très élevée.

La Mobility ATI Radeon HD 4870 d'AMD est un adaptateur graphique DirectX 10.1 haut de gamme pour ordinateur portable. Techniquement, il est basé sur le GPU de bureau HD 4850/4870, mais avec une moindre fréquence d'horloge pour économiser l'énergie. Comme la HD 4870 de bureau, elle peut être équipée de mémoire GDDR5.

La performance de jeu de la carte ATI Mobility Radeon HD 4870 devrait être comparable à celle de l’HD 4850 d'ordinateur de bureau (un peu en dessous) et donc très bonne. Le nombre élevé de shaders et le bus de 256 bits permettent d'exécuter tous les jeux DirectX 9 en haute résolution et détails. Les jeux DirectX 10 exigeants comme Crysis peuvent être joués avec des détails élevés.

La Mobility HD 4870 est basée sur la puce RV770 et possède 800 processeurs de flux (160 shader cores de 5 dimensions). Ces noyaux font les travaux graphiques des shader et pixel pipelines des anciens GPU. Les processeurs sont aussi appelés ALUS et sont regroupés en unités VLIW à cinq directions. Chacun des cinq instructions d'un module VLIW doit être indépendant des autres et donc la performance dépend de l'optimisation du pilote.

La Mobility Radeon HD 4870 inclut la technologie nommée Avivo HD, incluant une puce audio embarquée pour une sortie audio 7.1 sur HDMI ou DisplayPort et de la 2e génération UVD (Décodeur Vidéo Unifié). Cette UVD 2 prend en charge le décodage de bitstream de flux H.264/MPEG-4 AVC et VC-1. En outre, il supporte également le décodage double flux vidéo et le mode image dans l'image qui rend le mode UVD entièrement compatible BD-Live. Simplifié, la technologie Avivo HD video prend en charge toutes les tâches et permet aux GPU de décoder des vidéos HD.

AMD a publié une consommation de courant de près de 65 watts pour la HD 4870. Néanmoins, il est difficile de savoir si cette valeur représente la puce seule ou l'ensemble de la carte MXM, y compris la mémoire (ce qui inclurait environ 5 Watt).

Par rapport à l’ATI Radeon HD 4870 d’ordinateur de bureau, la 4870 mobile présente une horloge plus lente et donc doit fonctionner dans la zone des HD 4850 à 4830 de bureau.

Mobility Radeon HD 4000 Gamme
Mobility Radeon HD 4870 X2 1600 @ 0.55 GHz256 Bit @ 888 MHz
Mobility Radeon HD 4870 800 @ 0.55 GHz256 Bit @ 888 MHz
Nom de codeM98-XT
ArchitectureTerascale 1
Pipelines800 - unifiés
Fréquence du noyau interne550 MHz
Fréquence de la mémoire888 MHz
Largeur du bus mémoire256 Bit
Type de mémoireGDDR5
Quantité maximale possible de mémoire embarquée1024 Mo
Mémoire partagéenon
APIDirectX 10.1, Shader 4.1
Nombre de transistors956 Million(s)
technologie55 nm
CaractéristiquesOpenGL 2.0, PCI-E 2.0 x16, Powerplay, DisplayPort support bis 2560x1600, HDMI support bis 1920x1080 (beides mit 7.1 AC3 Audio), 1x Dual-Link/Single-Link DVI, 1x Single-Link DVI Support (alle Displayanschlüsse müssen vom Notebookhersteller unterstütz werden)
Dimension de l'ordinateur portablede grandes dimensions (en remplacement d'un ordinateur de bureau)
Date de présentation09.01.2009
Lien redirigeant vers la page du fabricanthttp://ati.amd.com/products/mobilityrade...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 05 - 3DMark 05 - Standard
min: 14594     moyenne: 16349     médian: 16348.5 (23%)     maximum: 18103 Points
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 10183     moyenne: 10655     médian: 10655 (16%)     maximum: 11127 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Plus les chiffres sont petits, plus les performances sont élevées

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

Moyen 1024x768
46.4  fps    + Comparer
Ultra 1920x1080
30.8  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Risen

Risen

2009
Moyen 1024x768
50  fps    + Comparer
Ultra 1920x1080
28.3  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Need for Speed Shift

Need for Speed Shift

2009
Moyen 1024x768
51.8  fps    + Comparer
Ultra 1920x1080
30.7  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
Moyen 1024x768
65.2  fps    + Comparer
Ultra 1920x1080
29.5  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
F.E.A.R. 2

F.E.A.R. 2

2009
Élevé 1280x1024
88.8  fps    + Comparer
Ultra 1920x1080
49.3  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Ultra.
Far Cry 2

Far Cry 2

2008
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
Élevé 1024x768
50  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
Élevé 1024x768
50  fps    + Comparer
Ultra 1920x1080
14.5  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
Élevé 1024x768
43.9  fps    + Comparer
Ultra 1920x1080
13.5  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
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#257 linkCache_getLink no uid found +0s ... 0.225s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#264 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.227s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#271 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.228s

#272 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.234s

#273 linkCache_getLink no uid found +0.001s ... 0.235s

#274 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.237s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#276 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.238s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.238s

#280 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.238s

#281 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.242s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#290 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.244s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#296 linkCache_getLink no uid found +0.003s ... 0.247s

#297 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.249s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#299 linkCache_getLink no uid found +0s ... 0.249s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#306 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.252s

#307 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.252s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#313 linkCache_getLink no uid found +0.001s ... 0.253s

#314 linkCache_getLink no uid found +0.002s ... 0.255s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#323 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.257s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#330 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.258s

#331 linkCache_getLink no uid found +0.003s ... 0.261s

#332 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.262s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#341 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.264s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#350 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.265s

#351 linkCache_getLink no uid found +0s ... 0.265s

#352 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.266s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#354 linkCache_getLink no uid found +0s ... 0.266s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#356 linkCache_getLink no uid found +0s ... 0.266s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#361 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.268s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#365 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#367 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.268s

#369 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.269s

#370 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.273s

#371 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#372 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#373 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#374 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#375 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#376 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#377 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.275s

#378 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#379 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#380 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#381 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#382 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#383 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#384 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.276s

#385 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.281s

#386 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.281s

#387 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.281s

#388 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.281s

#389 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.283s

#390 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.283s

#391 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.284s

#392 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.284s

#393 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.284s

#394 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.284s

#395 benchmarks composed for output. +0.001s ... 0.285s

#396 no comparison url found in template nbc.compare_page_1 needed +0.003s ... 0.288s

#397 return log +0s ... 0.288s

Aucun test trouvé pour cette carte graphique.

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Rang 1

GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
M1 Pro 16-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 14-Core GPU *
GeForce GTX 1070 Mobile
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 750
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 685 *
Adreno 680 *

Rang 4

UHD Graphics 730
Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2009-06- 5 (Update: 2012-05-18)