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NVIDIA GeForce 8800M GTX SLI

NVIDIA GeForce 8800M GTX SLI

Deux cartes Nvidia GeForce 8800M GTX ont été combinées d’un SLI pour offrir les performances graphiques de la plus grande vitesse pour des ordinateurs portables. En plus, les jeux DirectX 10 devraient fonctionner assez bien avec de grands détails et une haute résolution.

Néanmoins, le SLI n’est pas supporté suffisamment par tous les jeux. Cela veut dire que la progression possible en comparaison avec une carte single s’élève seulement de 0-40%.

La GeForce 8800M GTX SLI dispose d’une qualité particulière, c'est-à-dire les « Unified Shaders ». Il n’y a pas de Pixel  et Vertex shaders mais des soi-disant processeurs de flux qui performent la graphique (au lieu des Pixel et Vertex Shaders).En plus, les Shader Units ont une cadence supérieure à la puce (1250MHz au lieu de 800MHz).

Les performances de la 8800M GTX SLI devraient être bien supérieures à celles de la 8700M GT  et remplacer le GeForce 7950 GTX  en tête des cartes graphiques single (grâce au bus mémoire de 256 bits et à la  grande quantité de Unified Shaders). Les jeux actuels devraient fonctionner assez bien  avec les résolutions les plus hautes. Pour la première fois, il devrait être aussi possible de jouer aux jeux DirectX 10 avec de grands détails. Comme équipement mémoire il y aura des versions de 256MB et 512 MB GDDR.

La consommation de courant et la chaleur  produite sont beaucoup plus grandes que celles du 8700M GT, et pour cette raison, la puce est implémentée seulement dans des portables de taille et de poids plus importants  (comme le prédécesseur 7950 GTX). Pour le moment on dit 2x35Watt TDP.

La date d’introduction sur le marché est toujours inconnue. D’après les dernières rumeurs, elle est prévue pour le 19 novembre. Les pilotes, entre eux, appellent la GeForce 8700M GT  déjà introduite NB8E-SE (8800M GS).

GeForce 8800M Gamme
GeForce 8800M GTX SLI 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 8800M GTX 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 8800M GTS 64 @ 0.5 GHz256 Bit @ 800 MHz
Nom de codeNB8E-GTX
ArchitectureG9x
Pipelines192 - unifiés
Fréquence du noyau interne500 MHz
Fréquence des unités de calcul Shaders1250 MHz
Fréquence de la mémoire800 MHz
Largeur du bus mémoire256 Bit
Type de mémoireGDDR3
Quantité maximale possible de mémoire embarquée512 Mo
Mémoire partagéenon
APIDirectX 10, Shader 4.0
Consommation d'énergie130 Watt(s)
Nombre de transistors1.5 Billion
technologie65 nm
Caractéristiques1250 MHz fréquence Shader, probable : Technologie Video Pure (H.264, VC-1, MPEG2, WMV9 accélération décodeur), capable de HDCP, PowerMizer 7.0 energy management (saute dynamique entre performance et energy saving), HDR( High Dynamic-Range Lighting), fait pour Windows Vista, des sorties DVI-D  pour des résolutions de TFT jusqu’à 2560x1600,PCI-E 16x, OpenGL 2.1, technologie Gigathread
Dimension de l'ordinateur portablede grandes dimensions (en remplacement d'un ordinateur de bureau)
Date de présentation19.11.2007
InformationsDeux cartes Nvidia GeForce 8800M GTX combinées d’un SLI
Lien redirigeant vers la page du fabricanthttp://www.nvidia.com/object/geforce_880...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
5995 Points (5%)
3DMark 2001SE - 3DMark 2001 - Standard
min: 30794     moyenne: 33318     médian: 33221 (35%)     maximum: 35940 Points
3DMark 03 - 3DMark 03 - Standard
min: 45520     moyenne: 46802     médian: 47241 (25%)     maximum: 47645 Points
3DMark 05 - 3DMark 05 - Standard
min: 15615     moyenne: 16942     médian: 16365 (23%)     maximum: 18845 Points
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 10824     moyenne: 11745     médian: 11565 (17%)     maximum: 12847 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 4653     moyenne: 4925     médian: 4925 (21%)     maximum: 5197 points
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Plus les chiffres sont petits, plus les performances sont élevées

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
Bas 1024x768
95.6 113.2 ~ 104 fps    + Comparer
Moyen 1024x768
58.7 68.7 ~ 64 fps    + Comparer
Élevé 1024x768
36.5 46.9 55.1 ~ 46 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Low 1920x1200
107.5
Medium 1920x1200
54.9
High 1920x1200
28.7
Very High 1024x768
34.5
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
Bas 1024x768
114.7 134.7 ~ 125 fps    + Comparer
Moyen 1024x768
49 58.1 ~ 54 fps    + Comparer
Élevé 1024x768
34.8 37.7 45.5 ~ 39 fps    + Comparer
» Jouable avec la plupart des ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Medium 1920x1200
50.2
Low 1920x1200
121.5
High 1920x1200
28.5
Very High 1024x768
31
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
Moyen 1024x768
56 72 ~ 64 fps    + Comparer
Élevé 1024x768
33 44 ~ 39 fps    + Comparer
» Jouable avec la plupart des ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
74
High 2xAF 2xAA 1280x800
43
Medium 0xAF 0xAA 1440x900
71
High 2xAF 2xAA 1440x900
41
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
Élevé 1024x768
40  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
Élevé 1280x800
60  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
F.E.A.R.

F.E.A.R.

2005
Bas 640x480
117 586 ~ 352 fps    + Comparer
Moyen 800x600
84 332 ~ 208 fps    + Comparer
Élevé 1024x768
76 201 ~ 139 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Doom 3

Doom 3

2004
Bas 640x480
125.2 141 160.6 ~ 142 fps    + Comparer
Moyen 640x480
125.1 139.3 161.8 ~ 142 fps    + Comparer
Élevé 800x600
121.5 137.8 160.1 ~ 140 fps    + Comparer
Ultra 1024x768
116.3 136.9 161.1 ~ 138 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Ultra.

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
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#244 linkCache_getLink no uid found +0s ... 0.184s

#245 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.185s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#250 linkCache_getLink no uid found +0s ... 0.185s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#253 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.186s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#257 linkCache_getLink no uid found +0s ... 0.186s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#263 linkCache_getLink no uid found +0.001s ... 0.187s

#264 linkCache_getLink no uid found +0s ... 0.187s

#265 linkCache_getLink no uid found +0s ... 0.187s

#266 linkCache_getLink no uid found +0s ... 0.187s

#267 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.188s

#268 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.189s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#273 linkCache_getLink no uid found +0s ... 0.189s

#274 linkCache_getLink no uid found +0s ... 0.189s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#277 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.19s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#286 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.192s

#287 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.193s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#291 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.194s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#294 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.195s

#295 linkCache_getLink no uid found +0s ... 0.195s

#296 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.196s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#301 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.197s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#310 linkCache_getLink no uid found +0s ... 0.198s

#311 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.199s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.2s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.2s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.2s

#324 linkCache_getLink no uid found +0s ... 0.2s

#325 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.201s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.201s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.202s

#335 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.204s

#336 linkCache_getLink no uid found +0s ... 0.204s

#337 linkCache_getLink no uid found +0s ... 0.204s

#338 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.205s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#346 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.207s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.207s

#353 linkCache_getLink no uid found +0s ... 0.207s

#354 linkCache_getLink no uid found +0s ... 0.207s

#355 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.208s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#361 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#365 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.21s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#367 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#369 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#370 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#371 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#372 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#373 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#374 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#375 linkCache_getLink no uid found +0s ... 0.21s

#376 linkCache_getLink no uid found +0s ... 0.21s

#377 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.211s

#378 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#379 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#380 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#381 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#382 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#383 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#384 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#385 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.211s

#386 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#387 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.212s

#388 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#389 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#390 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#391 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#392 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#393 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#394 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#395 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#396 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#397 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#398 linkCache_getLink no uid found +0s ... 0.213s

#399 linkCache_getLink no uid found +0s ... 0.213s

#400 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.214s

#401 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#402 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#403 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#404 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#405 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#406 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#407 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#408 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#409 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.215s

#410 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#411 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#412 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#413 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#414 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#415 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#416 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#417 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#418 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#419 benchmarks composed for output. +0.001s ... 0.216s

#420 no comparison url found in template nbc.compare_page_1 needed +0.001s ... 0.217s

#421 return log +0s ... 0.217s

Testés dans les ordinateurs portables : NVIDIA GeForce 8800M GTX SLI carte graphique

Dell XPS M1730: Intel Core 2 Duo T7700, 17.00", 4.8 kg
  Critique » Critique du Dell XPS M1730 avec une 8800M GTX SLI

Alienware Area-51 m17x: Intel Core 2 Duo T9500, 17.10", 5 kg
  Autres tests » Alienware Area-51 m17x

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Rang 1

GeForce RTX 3080 Ti Laptop GPU
RTX A5500 Laptop GPU
RTX A4500 Laptop GPU *
GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

A770M *
M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
A730M *
M1 Pro 14-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 16-Core GPU *
GeForce GTX 1070 Mobile
RTX A1000 Laptop GPU
A550M *
RTX A500 Laptop GPU
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 770
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 685 *
Adreno 680 *

Rang 4

Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2007-11-29 (Update: 2012-05-18)