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NVIDIA GeForce 9800M GTX

NVIDIA GeForce 9800M GTX

La carte graphique NVIDIA GeForce 9800M GTX est une carte graphique pour ordinateurs portables et sur la base du G92(comme la 8800M GTX, mais avec 112 processeurs shader). La puce est produite en 65 nm et en raison du grand nombre de shaders, la consommation actuelle (75 watts avec la carte MXM) est très élevé et seulement adapté pour les gros ordinateurs portables avec une bonne solution de refroidissement.

Les performances de la puce sont meilleures qu’avec les GT / GTS en raison de l'augmentation des unités de shader (voir les benchmarks ci-dessous). Par conséquent, les jeux DirectX 10 de 2008 devraient tous être jouables avec un maximum de détails.

Comme toutes les cartes DirectX 10, la GeForce 9800M GTX rend les images 3D en utilisant des "Unified Shaders". Il n'existe plus, de pixel et de vertex shaders, mais 112 stream processors pour rendre le travail graphique (qui a été fait par pixel et vertex shaders avant). En outre, les unités de shaders sont plus élevés que la puce (1250 MHz).

Un avantage de la GeForce 9000 est le PureVideo HD intégré processeur vidéo. Il est en mesure d'aider pour le décodage du H.264, VC-1, MPEG2 et WMV9 matériel vidéo en qualité HD et facilite la vie du CPU.

En collaboration avec la Nvidia 9100M G intégrée, la 9800M GTX avec Hybrid SLI (seulement HybridPower). HybridPower est une technique permettant de choisir entre la carte graphique intégrée et celle dédiée, si les performances ou l'autonomie de la batterie est nécessaire. Cela fonctionne uniquement dans Windows Vista. Jusqu'à présent, l'utilisateur doit utiliser un outil permettant de basculer entre les GPU. Nvidia veut passer automatiquement dans l’avenir. GeForceBoost n'est pas pris en charge avec cette carte, car il n'y aurait pas de gain de performance à combiner les GPU intégré avec la 9800M GTX.

Par rapport aux cartes graphiques de bureau, la 9800M GTX devrait être un peu plus lente que la GeForce 8800 GT (qui a une plus grande fréquence d'horloge mémoire).

GeForce 9800M Gamme
GeForce 9800M GT SLI 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 0.53 GHz256 Bit @ 800 MHz
Nom de codeNB9E-GTX
ArchitectureG9x
Pipelines112 - unifiés
Fréquence du noyau interne500 MHz
Fréquence des unités de calcul Shaders1250 MHz
Fréquence de la mémoire800 MHz
Largeur du bus mémoire256 Bit
Type de mémoireGDDR3
Quantité maximale possible de mémoire embarquée1024 Mo
Mémoire partagéenon
APIDirectX 10, Shader 4.0
Consommation d'énergie75 Watt(s)
Nombre de transistors754 Million(s)
technologie65 nm
CaractéristiquesHybridPower, PureVideo HD, CUDA, PhysX ready
Dimension de l'ordinateur portablede grandes dimensions (en remplacement d'un ordinateur de bureau)
Date de présentation15.07.2008
InformationsMXM 3
Lien redirigeant vers la page du fabricanthttp://www.nvidia.com/object/geforce_980...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DMark Vantage - 3DM Vant. Perf. total
min: 4545     moyenne: 4743     médian: 4825 (1%)     maximum: 4860 Points
3DM Vant. Perf. GPU no PhysX +
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 4110     moyenne: 4123     médian: 4123 (3%)     maximum: 4136 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 32624     moyenne: 37419     médian: 35460 (37%)     maximum: 44174 Points
3DMark 03 - 3DMark 03 - Standard
min: 30864     moyenne: 31959     médian: 31601 (17%)     maximum: 33411 Points
3DMark 05 - 3DMark 05 - Standard
min: 13912     moyenne: 16638     médian: 16720.5 (23%)     maximum: 19197 Points
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 9952     moyenne: 10292     médian: 10138 (15%)     maximum: 10833 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Plus les chiffres sont petits, plus les performances sont élevées

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

Crysis Warhead

Crysis Warhead

2008
Bas 800x600
77  fps    + Comparer
Ultra 1024x768
15  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Bas.
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
Élevé 1024x768
36  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
Bas 1024x768
85.6 91 114.5 143 ~ 109 fps    + Comparer
Moyen 1024x768
55 58.2 64.2 92 ~ 67 fps    + Comparer
Élevé 1024x768
35.9 38.1 40.2 49.6 ~ 41 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Very High 1024x768
22.7
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
Bas 1024x768
111.5 119 125.6 ~ 119 fps    + Comparer
Moyen 1024x768
56.6 58.4 62.8 ~ 59 fps    + Comparer
Élevé 1024x768
35.8 37.4 37.6 ~ 37 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
Élevé 1024x768
24 28 ~ 26 fps    + Comparer
» Les benchmarks indiquent que le jeu est injouable avec les paramètres testés.
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
Élevé 1280x800
77  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
Doom 3

Doom 3

2004
Bas 640x480
244.1  fps    + Comparer
Moyen 640x480
240.6  fps    + Comparer
Élevé 800x600
249.4  fps    + Comparer
Ultra 1024x768
224.2  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Ultra.

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
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#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.258s

#255 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.26s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#258 linkCache_getLink no uid found +0s ... 0.26s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#263 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.261s

#264 linkCache_getLink no uid found +0.003s ... 0.264s

#265 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.266s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#273 linkCache_getLink no uid found +0.004s ... 0.27s

#274 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.272s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.272s

#282 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.274s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.275s

#287 linkCache_getLink no uid found +0.004s ... 0.278s

#288 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.28s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.28s

#295 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.282s

#296 linkCache_getLink no uid found +0.001s ... 0.283s

#297 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.284s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.285s

#305 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.286s

#306 linkCache_getLink no uid found +0.001s ... 0.287s

#307 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.288s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#316 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.289s

#317 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.29s

#318 linkCache_getLink no uid found +0.001s ... 0.29s

#319 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.292s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#325 linkCache_getLink no uid found +0s ... 0.292s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#328 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.293s

#329 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.293s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#332 benchmarks composed for output. +0.002s ... 0.295s

#333 no comparison url found in template nbc.compare_page_1 needed +0.002s ... 0.297s

#334 return log +0s ... 0.297s

Testés dans les ordinateurs portables : NVIDIA GeForce 9800M GTX carte graphique

Schenker XMG7 : Intel Core 2 Extreme X9100, 17.10", 4.2 kg
  Autres tests » Schenker mySN XMG7

Toshiba Qosmio X305-Q725: Intel Core 2 Quad Q9000, 17.00", 4.1 kg
  Autres tests » Toshiba Qosmio X305-Q725

Zepto Hydra A17: Intel Core 2 Duo P8600, 17.00", 4.1 kg
  Autres tests » Zepto Hydra A17

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Rang 1

Radeon RX 6750 XT
GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
M1 Pro 16-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 14-Core GPU *
GeForce GTX 1070 Mobile
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 750
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 690 *
Adreno 685 *
Adreno 680 *

Rang 4

UHD Graphics 730
Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2008-09-12 (Update: 2012-05-18)