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NVIDIA GeForce 9800M GT

NVIDIA GeForce 9800M GT

La carte graphique NVIDIA GeForce 9800M GT est une carte graphique pour ordinateurs portables sur la base des 9800M GTX (G94), mais ne dispose que de 96 shaders (au lieu des 112 sur la GTX). La 9800M GT est produite en 65 nm et est donc semblable à la 8800M GTX (même nombre de shaders). La puce est destinée aux grands ordinateurs portables de remplacement de bureau avec un bon dispositif de refroidissement.

Comme toutes les cartes DirectX 10, la GeForce 9800M GT rend les images 3D en utilisant les "Unified Shaders". Il n'existe pas, pas plus dédié pixel et vertex shaders, mais dites 96 processeurs stream pour faire le travail graphique (qui a été fait par les pixel et les vertex shaders av ant). En outre, les unités de shader cadencées sont plus élevés que la puce.

Un avantage de la GeForce 9000 est le PureVideo HD intégré processeur vidéo. Il est en mesure d'aider avec le décodage du H.264, VC-1, MPEG2 et WMV9 matériel vidéo en qualité HD et facilite la CPU.

En collaboration avec la Nvidia 9100M G graphique intégrée, la 9800M GT supporte le Hybrid SLI (seulement HybridPower). HybridPower est une technique permettant de choisir entre la carte graphique intégrée et celle dédiée, si les performances ou l'autonomie de la batterie est nécessaire. Cela fonctionne uniquement dans Windows Vista. Jusqu'à présent, l'utilisateur doit utiliser un outil permettant de basculer entre les GPU. Nvidia veut passer automatiquement dans l’avenir. GeForceBoost n'est pas pris en charge avec cette carte, car il n'y aurait pas de gain de performance à combiner les GPU intégré avec la 9800M GT.

Par rapport aux cartes graphiques de bureau, la 9800M GT est similaire à la GeForce 8800 GS (qui dispose d'une plus grande fréquence d'horloge mémoire et est donc un peu plus rapide).

GeForce 9800M Gamme
GeForce 9800M GT SLI 192 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS SLI 128 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GTX 112 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GT 96 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9800M GTS 64 @ 0.6 GHz256 Bit @ 800 MHz
GeForce 9800M GS 64 @ 0.53 GHz256 Bit @ 800 MHz
Nom de codeNB9E-GT2
ArchitectureG9x
Pipelines96 - unifiés
Fréquence du noyau interne500 MHz
Fréquence des unités de calcul Shaders1250 MHz
Fréquence de la mémoire800 MHz
Largeur du bus mémoire256 Bit
Type de mémoireGDDR3
Quantité maximale possible de mémoire embarquée512 Mo
Mémoire partagéenon
APIDirectX 10, Shader 4.0
Consommation d'énergie65 Watt(s)
Nombre de transistors754 Million(s)
technologie65 nm
CaractéristiquesPureVideo HD, CUDA, PhysX-ready
Dimension de l'ordinateur portablede grandes dimensions (en remplacement d'un ordinateur de bureau)
Date de présentation15.07.2008
InformationsMXM 3
Lien redirigeant vers la page du fabricanthttp://www.nvidia.com/object/geforce_980...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 2001SE - 3DMark 2001 - Standard
min: 34871     moyenne: 35285     médian: 35284.5 (37%)     maximum: 35698 Points
3DMark 03 - 3DMark 03 - Standard
min: 30129     moyenne: 30224     médian: 30223.5 (16%)     maximum: 30318 Points
3DMark 06 3DMark 06 - Standard 1280x1024 +
3DMark 06
min: 9228     moyenne: 9416     médian: 9258 (14%)     maximum: 9762 Points
Cinebench R10 Cinebench R10 Shading (32bit) +
- Amplitude des valeurs obtenues dans le benchmark avec cette carte graphique
- Valeur moyenne obtenue dans le benchmark avec cette carte graphique
* Plus les chiffres sont petits, plus les performances sont élevées

Benchmarks de jeux

Les benchmarks qui suivent sont tirés de tests effectués dans nos critiques des ordinateurs portables. Les performances dépendent du type et de la quantité de mémoire graphique embaquée, mais aussi de sa fréquence, du processeur, des paramètres système, des pilotes et du système d'exploitation. Les résultats ne sont donc pas représentatifs de tous les appareils intégrant cette carte graphique. Pour plus de détails sur les résultats, cliquez sur le nombre d'images par seconde.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
Bas 1024x768
67.3 98.4 ~ 83 fps    + Comparer
Moyen 1024x768
49.8 55.6 ~ 53 fps    + Comparer
Élevé 1024x768
33.1 35.5 ~ 34 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
56
Medium 0xAF 0xAA 1280x800
40.7
Low 0xAF 0xAA 1440x900
55.4
Medium 0xAF 0xAA 1440x900
37.3
High 1280x800
27.4
High 800x600
41.5
High 1440x900
24
High 1680x1050
19.2
Medium 1680x1050
31
Low 1680x1050
51.5
Low 0xAF 0xAA 800x600
67.9
Med 0xAF 0xAA 800x600
53.9
Very High 1024x768
20.7
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
Bas 1024x768
75.3 115.9 ~ 96 fps    + Comparer
Moyen 1024x768
46.1 52.2 ~ 49 fps    + Comparer
Élevé 1024x768
30.9 33.1 ~ 32 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Moyen.
Additional Benchmarks
Low 0xAF 0xAA 1280x800
61.7
Medium 0xAF 0xAA 1280x800
39.5
Low 0xAF 0xAA 1440x900
59.1
Medium 0xAF 0xAA 1440x900
36.9
High 1440x900
22.8
Low 1680x1050
55
Medium 1680x1050
31.5
High 1680x1050
18.6
High 0xAF 0xAA 1280x800
26.1
Med 0xAF 0xAA 800x600
51.5
Low 0xAF 0xAA 800x600
78.1
High 0xAF 0xAA 800x600
39.3
Very High 1024x768
19
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
Moyen 1024x768
66  fps    + Comparer
Élevé 1024x768
37  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
64
High 2xAF 2xAA 1280x800
36
Medium 0xAF 0xAA 1440x900
62
High 2xAF 2xAA 1440x900
32
F.E.A.R.

F.E.A.R.

2005
Bas 640x480
551 558 ~ 555 fps    + Comparer
Moyen 800x600
273 274 ~ 274 fps    + Comparer
Élevé 1024x768
117 118 ~ 118 fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Élevé.
Doom 3

Doom 3

2004
Bas 640x480
150.9  fps    + Comparer
Moyen 640x480
146.2  fps    + Comparer
Élevé 800x600
144.9  fps    + Comparer
Ultra 1024x768
141.1  fps    + Comparer
» Jouable avec tous les ordinateurs portables testés avec les détails paramétrés sur Ultra.
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999

Pour plus de jeux susceptibles d'être fluides avec cette carte graphique et obtenir une liste exhaustive de tous les jeux et cartes graphiques testés, consultez notre liste des jeux.

v1.17
log 18. 02:53:51

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#78 min, max, avg, median took s +0s ... 0.105s

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#252 linkCache_getLink no uid found +0.001s ... 0.143s

#253 linkCache_getLink no uid found +0s ... 0.143s

#254 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.144s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#260 linkCache_getLink no uid found +0.001s ... 0.145s

#261 linkCache_getLink no uid found +0s ... 0.145s

#262 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.146s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#270 linkCache_getLink no uid found +0.001s ... 0.147s

#271 linkCache_getLink no uid found +0s ... 0.147s

#272 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#282 linkCache_getLink no uid found +0.002s ... 0.151s

#283 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.153s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#288 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.154s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#293 linkCache_getLink no uid found +0.001s ... 0.155s

#294 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#302 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#312 linkCache_getLink no uid found +0s ... 0.157s

#313 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#323 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#333 linkCache_getLink no uid found +0s ... 0.16s

#334 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#341 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#351 linkCache_getLink no uid found +0.002s ... 0.164s

#352 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#360 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#361 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#365 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#366 benchmarks composed for output. +0.001s ... 0.167s

#367 no comparison url found in template nbc.compare_page_1 needed +0.001s ... 0.168s

#368 return log +0s ... 0.168s

Testés dans les ordinateurs portables : NVIDIA GeForce 9800M GT carte graphique

Clevo M860TU: Intel Core 2 Duo T9400, 15.00", 3.3 kg
  Autres tests » Clevo M860TU

Cyber System SX15: Intel Core 2 Duo T9600, 15.40", 2.8 kg
  Autres tests » Cyber System SX15

Packard Bell iPower GX-Q-030: Intel Core 2 Quad Q9000, 17.00", 4.1 kg
  Autres tests » Packard Bell iPower GX-Q-030

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>> Vergleich mobiler Grafikkarten
Liste aller mobiler Grafikkarten mit Kurzinformationen sortiert nach Leistungsklasse

>> Mobile Grafikkarten - Benchmarkliste
Sortier- und filterbare Benchmark-Liste der wichtigsten Grafikkarten

Rang 1

GeForce RTX 2080 Super Mobile
M1 Max 32-Core GPU *

Rang 2

M1 Max 24-Core GPU *
GeForce RTX 2070 Super Mobile
M1 Pro 14-Core GPU *
Radeon PRO W6600M *
GeForce RTX 2070 Super Max-Q
M1 Pro 16-Core GPU *
GeForce GTX 1070 Mobile
A370M *
Radeon RX 580X (Laptop) *
Radeon RX 580 (Laptop)
Radeon Pro 5300M
Radeon RX 5300M
Radeon RX 570X (Laptop) *
Radeon RX 570 (Laptop) *
Radeon RX 470 (Laptop) *

Rang 3

GeForce GTX 1050 Ti Mobile
Radeon 680M
Quadro P2000 Max-Q
Radeon R9 M395X
GeForce GTX 1050 Ti Max-Q *
Radeon R9 M485X
GeForce GTX 1050 Max-Q *
Radeon RX 560X (Laptop)
Radeon RX 560 (Laptop)
Radeon Pro 560X
Radeon Pro 560
Radeon Pro 460
Quadro P620 *
Radeon RX 550X (Laptop)
Radeon Pro 555X
Radeon Pro 555
Radeon Pro 455
Quadro P600
Radeon RX 540X *
Radeon Pro WX 2100 *
Radeon Pro 450
Radeon 630
Radeon 540X *
Quadro P520
Quadro P500 *
Iris Plus Graphics G7 (Ice Lake 64 EU) *
Vega 10 *
Iris Pro Graphics 580
Vega 9
UHD Graphics Xe G4 48EUs *
UHD Graphics Xe 32EUs (Tiger Lake-H) *
UHD Graphics 770
UHD Graphics Xe 750 32EUs *
Vega 8
Vega 7 *
Radeon 660M *
Iris Plus Graphics G4 (Ice Lake 48 EU)
FirePro W4190M
Radeon R7 M445
Radeon R7 M460 *
Radeon R7 M340
UHD Graphics G1 (Ice Lake 32 EU)
UHD Graphics Xe 16EUs (Tiger Lake-H) *
Adreno 685 *
Adreno 680 *

Rang 4

Radeon R5 M315 *
Radeon R5 M420 *
UHD Graphics 617
UHD Graphics 615
Radeon R4 (Stoney Ridge)
Radeon R2 (Stoney Ridge)

Rang 5

* Position approximative de la carte graphique

Klaus Hinum, 2008-09-12 (Update: 2012-05-18)